TED Video: Serious Play April 28, 2009
Posted by Ryan in : Video, Career, floridacreatives, fun, Storytelling, TED ; add a commentIf we’re “Creatives”, one of the things that helps define us as such is that we have not lost our ability to engage in play. This video has more on the subject:
Stuart Brown: Why play is vital — no matter your age
Stuart Brown’s research shows play is not just joyful and energizing — it’s deeply involved with human development and intelligence. Through the National Institute for Play, he’s working to better understand its significance.
Dr. Stuart Brown came to research play through research on murderers — unlikely as that seems — after he found a stunning common thread in killers’ stories: lack of play in childhood. Since then, he’s interviewed thousands of people to catalog their relationships with play, noting a strong correlation between success and playful activity.
One thing you see and hear often is about the “creative types” who work at ad agencies is that they know how to have fun at work. Take MindComet, for example – the building is built with all these crooked lines and rounded corners, to encourage the fun and playful culture they have cultivated – they even have Tequila Fridays, Cakeplow parties, and dress-up days.
Not all creatives work in ad agencies, but when you put them all in one room like that, they can often come up with some great and innovative stuff. Take this video, for example:
Lip Dub – Flagpole Sitta by Harvey Danger from amandalynferri on Vimeo.
’nuff said.
Have you incorporated play in your work and home life? I want some of those “wearable meetings”.
The Least Pretentious Demo I’ve Seen in Ages April 26, 2009
Posted by Ryan in : HowTo, Video, 5minuteromance, Markteting, promotion, Storytelling ; add a commentEverybody can take a hint from Ryland Haggis and Lisa Bettany over at redpilot media in vancouver, b.c. (that’s in Canada, yo). It’s simply designed, the edits are not too fast, and they have a very clear message to communicate.
Redpilot Media from Redpilot Media on Vimeo.
Most Demo Reels or Trailers you see for companies try to jam as many different styles, media, bright colors, fast motion and buzzwords as they possibly can. What Ryland and Lisa have done here is notable, because, unlike all the other guys, they’re not trying too hard.
Don’t agree? Concur? Tell me why.
Your Tech Doesn’t Matter, n00b – How to Kick Ass at Your Job April 25, 2009
Posted by Ryan in : HowTo, Podcast, Press, Tech, BarCamp, floridacreatives, Orlando, presentations, Storytelling ; add a commentMy BarCamp Presentation actually hit the home page of SlideShare the other day. I gave this at the very end of the day, so if you missed it, check it out in 35 McCluhan-inspired text-happy slides.
SXSW 2009? Turn Your Old Media Empire into a New Media Paradise August 12, 2008
Posted by Ryan in : Tech, Magazine, Social Media Events, Storytelling, SXSW, Teaching, Trends ; comments closedQuestion mark is because we proposed the talk, but it’s up to the people to decide whether they’d like us to present…
The form we filled out had lots more info on it, but here’s what the site says:
Turn Your Old Media Empire into a New Media Paradise
Companies that have been at forefront of the publishing revolution, before the days of the internet, have recently found themselves behind the eight ball. While they struggle with their digital strategy, smaller leaner companies have been capturing their traditional audience on the web. However, many of these companies forget that the ability to create compelling engaging content is their greatest asset. Instead of placing their focus on pages views, they should be placing it on the pages themselves. This presentation will show how we used Drupal and other open source technologies to to transform a couple of 100 year old magazines into fresh and relevant web 2.0 destinations – from both a technical and philosophical perspective.
The whole deal is, Content is King, but media companies are withholding their content from their audience, because they don’t want to cannibalize their print business (or insert traditional medium here). Eric (@xentek) and myself (@liberatr) are proposing this topic, so vote, comment, or otherwise show us some love.
Other Drupal-Related Sessions
Another Local’s Session
Luck is where Preparation Meets Opportunity: CMU’s Randy Pausch July 12, 2008
Posted by Ryan in : Tech, Career, Disney, floridacreatives, Love, Storytelling, Teaching, Trends, Video ; comments closedSo many great things in this video – it’s an hour and fifteen minutes, but you really should watch this.
Not only did Randy achieve his childhood dreams, but he has taken his process for doing so and boiled it down to this talk, which we can now pass on to others. This guy is dying, yet he is so positive. I love it and I love this talk. Thanks @supaben34 for bringing up my day (actually, my whole year).
Some key points:
- The Head Fake: we don’t send kids to sports to learn about football.
- To achieve your dreams, you have to get over the brick walls. The brick walls are there to weed out the people who don’t want to achieve their dreams.
- Even if you are denied at first, you can still reach your dreams through karma and more brick-wall-jumping.
- Carnegie Mellon’s ETC is freaking awesome. So awesome, they’re spreading their labs to other continents, and five companies have letters open guaranteeing to hire their students.
- There are some great examples of interdisciplinary stuff – putting left- and right-brained people on the same teams.
- It’s nice to have metrics telling you how well you work with others.
- Always put others before yourself.
- If you are patient, everyone will impress you. Just keep waiting.
- I am going to have to check out the Alice project, like a lot
BlogOrlando, Pleasure Island’s Last Hurrah July 9, 2008
Posted by Ryan in : Local, BlogOrlando, Boing Boing, Disney, News, Orlando, OrlandoScene, Storytelling ; comments closedThe dates for BlogOrlando have been announced. Held at Rollins College from Sept 25-27th, with the main event being held on Saturday the 27th (not Friday like previous years). If you haven’t been to BlogOrlando yet, it’s a really fantastic introduction to the world of blogging, and there should be lots of fun surprises this year. Last year there were some great discussions, and a few keynote presentations by folks like Shel Israel and Chris Huer (google their names).
Josh Hallet, the man behind the unconference, says registration should be open soon. You should be able to take care of that at BlogOrlando.com
If you didn’t notice it yet, the very last weekend Pleasure Island will exist is the same weekend as BlogOrlando – as of Sept 27th (I’m assuming it will be open that day) the attractions will all be closed in favor of something more “family friendly”. Considering the number of cameras and recording devices that seem to follow BlogOrlando participants wherever we go, wouldn’t it be nice to have a big blogger party out there at the Island?
Save the Adventurer’s Club! Kungaloosh!
Hunter S. Thompson Film: Gonzo June 7, 2008
Posted by Ryan in : Video, Beer, Film, News, Orlando Weekly, Quotes, Storytelling, Video ; comments closedThe man who invented Gonzo journalism is a guy who I’ve really been meaning to check out on a deeper level for quite some time. I love the film versions of Fear and Loathing in Las Vegas and Where the Buffalo Roam
, but I’ve had little exposure to Thompson’s work outside of that.
I actually share a birthday with him – we were born 45 years apart, and he ended up living to be 68.
One of my favorite things about Gonzo Otaku is Flying Dog’s Gonzo Porter – a seasonal beer dedicated to Hunter, featuring the artwork of Ralph Steadman (he does all the art for Flying Dog), with a dog-portrait of the author, clutching his signature cigarette holder and wearing sunglasses. Apparently H.S.T. was a friend of the brewers. He is quoted on their site as saying:
“Good People Drink Good Beer”
So far the closest opening for the film is 4th of July in Atlanta, at Midtown Art Cinemas 8 (an eight-screen art-house? Que?)
In other Gonzo trivia, I would classify local Orlando Weekly columnist Billy Manes as a disciple of that style of journalism, if you’ve never read his weekly back-page column, Blister, you don’t know what you’re getting in to.
Hopefully I’ll have a chance to see the film some time soon, until then, do some LSD, smoke, drink, go for a drive, and don’t forget to bring your lawyer with you!
Muder We Wrote at Rollins College April 26, 2008
Posted by Ryan in : Local, bloggingfringe, Games, Orlando, OrlandoScene, Reviews, Rollins, Storytelling, Theatre, Trends ; comments closedWhere does one begin? I often find that when writing these theatre reviews, it’s a good idea to gather my thoughts, think about what I want to say and in what order; I don’t have time for that, I’m going back to see the last showing in an hour!
I first learned about this production through a friend who helped to workshop the format for this improvised 90-minute board-game inspired murder mystery… she and several other students, under the direction of David Charles, PhD. – Assistant Professor of Theatre and Dance at Rollins College. The whole play is improvised, so there are bound to be some times during such a long show where the scenes may be stronger or weaker – to counteract that, “Dr. David” and his class developed dozens of devices to help them create a sustainable story throughout the length of the show.
We begin at the stately home of a Mr. Phil Reynolds, a successful lawyer with a deceased rich wife. His business partner Toni and spouse Gene the artist will be guests at tonights party, along with his child Bobby and sibling Toni, servant Pat, and lifelong friend Dr. Chris. An unexpected guest arrives, and, inevitably, there is a murder! Some classic (yet improvised) scenes are played on the stage of the Annie Russell Theatre, which has been masterfully converted to the perfect setting for these 8 unlikely murderers or murderesses to play out their little drama. You’ll laugh, you’ll scratch your head, and above all you’ll have fun.
I’ve got so much more to tell, but no time to tell it… we continue our recap when I return from the last showing of Murder We Wrote tonight!
**** Continued ****
As the play begins, you see a man sitting at a bar, and as he turns to the audience, he gives us the look the look that says “Are you ready for this?”. At all three showings, David’s entrance gave us a laugh. This audience was ready to have fun. The story is set up as an “exploration of the human psyche” where “a seemingly random series of events” may yield “murderous results”, and the setup for the game begins. Three decks of cards are passed out to the audience and shuffled, then used to select a victim, a murder weapon, a location and… the murderer. The recited banter during this section kept us paying attention, instead of looking down at our “ballots” where we would later guess whodunnit. Only the Assistant Director and the killer know all the details of the crime before the final moments of the play when a confession is yanked out of the murder him or herself.
Once the setup is done, we the audience have also suggested a song title, a nervous habit, an annoying catch phrase, and several other ways for the players to use to make us feel as much like the writers of the story as the people on and off stage. Just before, however, is perhaps the most exciting part: the character cards are shuffled, and 7 of the 8 roles are completely randomized by members of the audience. All the parts are non-gender specific, including the married couple, and relationships between siblings and children. Even the order of entrance for the characters is ever-changing, decided by the backstage team of a dozen or more people who are constantly feeding the actors suggestions, props, cues, even their catchphrases, and reconciling any plot holes during intermission. There are countless challenges for the lighting and sound team as well, and opportunities for them to drive the story as much as anyone down at the stage level.
The most rewarding parts of the show come in the second act, where the details of the murder are spoon-fed to us at fixed intervals (or as much as can be with an improvised show). We already know the victim before we take the intermission and make our guesses, and immediately after, the location of the murder is revealed. I don’t know to give credit to one person for this, or the whole team of students, along with Dr. David who playtested and researched this last summer, but there is some expert game design at work here.
Then someone suggests “we should split up and search the house”, and each of the 8 characters takes one of the doors leading to various wings and levels of the house, only to frantically burst out of the door in a ballet of “who am I on stage with, and what do we do now?”, the inner workings of which I know is my job to keep a secret, but congratulations to J. Hannah White, the lighting designer for her brilliant stroke on that one. There’s also a more traditional improv game set up in the coat closet, at the bar, and up on the balcony, where the players pass lines to each other like a hot potato that is always unpredictable and fun. It’s these sort of moments that make us forget we’re watching the story being written in real-time.
Last but not least, all the cast re-assemble in the main hall to try and figure out for themselves who the murderer is. Things at this point can get rather tense, and apparently, a wrestling match broke out during this scene on Friday between actor Seth and Dr. David. The atmosphere teeters on melodramatic as actors are eliminated, concealed weapons are pulled, dead bodies lie on the couch and revealing letters are read… or none of these things happen and they just wing it, it’s really different every night.
What’s that? Sorry you missed it? I feel sorry for your too. This show could run every night down on International Drive if the team were so inclined. I don’t remember how much of Sleuths Dinner Theatre is improvised, maybe I’ll have to go back and do some post-game research. So far, the closest things I’ve seen to this level of story plus improvisation in such a long form are The Adventurer’s Club at Pleasure Island, which I would consider a distant script-heavy cousin of Muder We Wrote (all the endings are decided, most of the jokes and songs are repeated, but the cast is always changing), and SAK Comedy Lab’s The Early Show, which plays every other Friday at Midnight, and is completely improvised with no backstage magic, just the performers left to their own devices.
What makes these other productions around town the same or different from this show? In Murder, we the audience are all following this global discovery as we ourselves and the rest of the actors and around-stage hands and minds try to figure out the story. In regular improv or something more scripted, we either have a better or worse idea of where the ending is. We have an idea of how we think it could happen, and the several dozen people actually driving do as well, but there’s no way to know until the last possible moment when the killer reveals his or her secret and we have a collective pay-off. There’s lots more to say about what’s happening here and how they pulled off the format, but then this would be getting into research paper territory, and I’d need to start giving examples from other historic or contemporary works, and… well, we’re only blogging here!
I’ve never taken a theatre class in my life, and I graduated from UCF 4 years ago (almost to the day), but my biggest takeaway from this was a desire to enroll at Rollins under Dr. David Charles. You can tell everyone involved on this play was having such a great time, and the fact that people were coming back to watch a second, third, or even more showings is a testament to the fun and intrigue of this production, and the charm exuded by David and his cast. Congratulations to Megan Borkes, Ana Eligio, Joseph Bromfield, Chelsea Dygan, Erica Leas, Seth Strutman, Emily Smith, Roberto Pineda, Michael Neil Mastry, Danny Tuegel, Liz Weisstein, and Rob Yoho, along with all the other cast and crew, on an excellent run.
Giving the client what they need, not what they ask for April 10, 2008
Posted by Ryan in : Tech, Books, Cervo, Design, Freelance, Markteting, Programming, Restaurants, Reviews, Storytelling, Teaching, Trends, Web Sites ; comments closedJust now I was buying a new domain name because of a misprint in my AXIS interview – it’s probably a common mistake, so it was worth the $7.
Anyway, there was an ad for some wannabe-posh restaurant on I-Drive – “Bola”. link
OK, seriously, who has a flash website that plays music? With late-90’s slideshows?
I also love that when I link to the “blog” – check out the design they chose for that. All of the posts on said blog have this huge text right below the title and right next to the very stale and infrequent date of the posts – “No Responses”.

Way to go on the authenticity, D*****bags! It’s not the designer’s fault, there was a breakdown in communications. Somebody has also dropped the ball on doing a follow-up with the client once the dist settled.
If you really want to create a compelling experience on a website these days, I think the only option is to use video. If your restaurant is so “high-end”, hire a damn video crew to come out once in a while and throw THAT on your site – or maybe even your non-blog.
Check out some of the stuff MindComet is doing, for example. They don’t mess around. I can’t say I always love every site they put out, but they know their strengths. I definitely appreciate the need for experienced marketing folks working along side talented designers and developers. I don’t slight the person who created this project, they just had too many things to think about all at once.
I’ve recently been re-reading a book by one of my role models – Hillman Curtis. It’s called MTIV: Process, Inspiration and Practice for the New Media Designer.
I actually had “New Media Developer” printed on my business cards for a while, and people would ask “What does that mean?” I’m sad to say I didn’t have a story for them at the time, but now I think I’d have a thing or two to say about it.
In MTIV (Making the Invisible Visible), Hillman, who is a world-renowned designer with clients like Adobe and bestselling bands on his client list, tells you how he gets his work done. In fact, all of his books are like that – he goes through his creative process. He’s got some steps, he identifies the goals at each step, and he gives lots of anecdotal support. He’s clearly been working at a very high level for a long time.
People who have read this book and really understand it would have never designed that site for BOLA – at least not in the last 18 months or so.


Here’s lesson 1 (implied) from the book for me: separate the technical requirements of the project from telling the story. As a team of one, when I go into the job, I always know I am going to have to turn around and implement these ideas once I get back to my text editor, so most times when I’m in a meeting with a client, my brain is already downloading Drupal modules and clicking checkboxes. At my new job, this isn’t so much of a problem, because my role during those meetings is to translate what the editorial folks or the PMs are asking of me into technical requirements, identify sticky points, and give them an estimate of how long this new awesome feature will take.
However, even at a job I had for a couple of weeks managing an online store for a print shop, I not only had to put my propeller hat on, but my marketing/customer/business hat on, and normally the propeller hat gets priority. That means I’m donating 40% at best to thinking “is this even a good idea, does this communicate the message, will visitors understand the story?”
Then a few weeks later, I’ve started writing code, laying out the homepage, or what have you, and it hits me – THIS SUCKS! Did I design this? Then I remind myself I’m “not a designer” (which is bollocks because I’m always calling myself a “front end guy”), and I come to terms with the reality of the situation. We’re not communicating effectively here, we’re masturbating and pretending the result was a web page.
How do we fix it? Drive back to Sanford, tell the client “I’m sorry Mike, I had my head up my ass when I designed this… will you pay me to fix my own mistakes?” Nobody is going to go for that! Sure, you can give them a spiel about ROI and conversions, and maybe wrapped in the warm fuzzy blanket of “SEO”, which might as well be voodoo and divination to most clients, you might even be able to convince them to spend 30% of the original budget doing what you really should have done in the first place, in 15% of the time, without your trusty subcontractors, in your spare time, just so you feel good about work that you’d already written off as “finished”.
No, you can’t fix it. Clients don’t go for maintenance contracts any longer. Most of them don’t even want to pay you for hosting, let alone support.
The ONLY solution is to do it right the first time. That means making checklists, getting your freelancer buddy support system to consult and make sure you’re not leaving any huge gaps (oh, you do have some sort of a peer support system, right?), and above all, making sure you understand what the client needs.
I’m only feeling the slightest bit hippocritical right now, and if you’ve worked with me in the past, and you’re quietly thinking I’m full of shit as you read this, consider this my formal apology for underdelivering. In most situations during my “freelance” (”slacker”) career, I didn’t put 110% to anything work-related, and it wasn’t until my “Tabula Rasa” day (Jan 17th, 2006), that I had even decided to push myself to improve, and it looks like it’s taken about 2 years and 3 months.
So, FullSail grads, budding New Media Designers and Developers, and folks that have been doing this “since the early days”, and are planning on making a concerted effort to create stunning work, every single time, even if it’s for half of your rent money, here are a couple of tips:
- It might take 27+ months to feel as though you’ve arrived
- You MUST make sacrifices in your personal life for professional improvement
- Freelance is not a hobby, it’s making a living. Mom and Dad can’t pay the bills forever
- Go buy a copy of MTIV
, you’ll thank me later
- Keep your head out of your text editor (or photoshop) while you’re asking the client how you can work together to effectively communicate the story of his/her business
- Don’t use flash slide shows with music on every page
Video Uploads to Flickr April 9, 2008
Posted by Ryan in : Tech, Video, BarCamp, Events, Facebook, Film, Flickr, MySpace, Orlando, photos, Podcasts, Reviews, Storytelling, Trends, Viddler, Video, Web Services ; comments closedMy First Video on Flickr fit the new requirements perfectly: less than 90 seconds, and less than 150MB. That’s fantastic, and the streaming in good, embed codes, tagging, fits right into my flickr photo/video stream, awesome.
The videos on Flickr are going to make YouTube obsolete, or rather, the MySpace to Flickr’s metaphorical Facebook. The content in each place is different. I don’t go to MySpace or YouTube expecting quality, art, or intellectual content of the least kind. However, I know some real life people on Facebook, and some really serious photographers on Flickr.
By creating a constraint like this, the “90-second short film” will gain a place on the internet. I wouldn’t doubt if the next set of consumer-level cameras have an option to limit video clips to 90 seconds to allow for easy Flickr uploading.
…and it is SO easy. The same exact experience as working with a photo – I haven’t tried geotagging, but I bet it works. Now if they can get Viddler-style deep tagging working just like Notes on photos, I’ll be a very happy man.
David is a total goofball, now you can see it at 30FPS. Thanks Flickr!




