Jesse Beach / Alex Ward text adventure on Twitter
"Sometimes, building things here can feel like a quest."
"Sometimes, building things here can feel like a quest."
"Sometimes, building things here can feel like a quest."
End objective needs to be clear Sub-goals need to be obvious Live and Learn Backwards Puzzles I forgot to pick it up Puzzles should advance the story Real time is bad drama Incremental reward Arbitrary Puzzles Reward Intent Unconnected Events Give the Player Options
Night In The Woods is an adventure game heavily focused on story, characters and exploration, with some platforming to get around town. Mae's a cat so the roofs and ledges and powerlines are all her playground, and she's not the only one up there by a long shot. You'll also be doing various activities and interacting with the world in different ways, getting to know the townspeople, hanging out with friends, exploring Possum Springs inside and out, and venturing into the surrounding areas.
SLUDGE (standing for Scripting Language for Unhindered Development of a Gaming Environment) is a system by which anyone (within reason) can make an adventure game. It runs in any recent version of Windows and now also on Mac OS X and Linux. It's high-res (any resolution you want) and uses 32-bit colour. To make your own SLUDGE games you'll be needing the SLUDGE Development Kit; to play the games, the SLUDGE Engine is required (it's included in the development kit download and should typically be distributed along with the games).