PuzzleScript - an open-source HTML5 puzzle game engine
PuzzleScript is a game engine designed to help you make tile-based puzzle games.
PuzzleScript is a game engine designed to help you make tile-based puzzle games.
PuzzleScript is a game engine designed to help you make tile-based puzzle games.
12 different ways of doing text styles you can test out in your browser.
12 different ways of doing text styles you can test out in your browser.
12 different ways of doing text styles you can test out in your browser.
demonstrate Web Audio stuff using Firefox. YAY! My previous Web Audio-based talks happened while the feature was still in development, and they would break every now and then–not good when you’re supposed to be playing music live.
demonstrate Web Audio stuff using Firefox. YAY! My previous Web Audio-based talks happened while the feature was still in development, and they would break every now and then–not good when you’re supposed to be playing music live.
Hello! p5.js is a JavaScript library that starts with the original goal of Processing, to make coding accessible for artists, designers, educators, and beginners, and reinterprets this for today’s web. Using the original metaphor of a software sketchbook, p5.js has a full set of drawing functionality. However, you’re not limited to your drawing canvas, you can think of your whole browser page as your sketch! For this, p5.js has addon libraries that make it easy to interact with other HTML5 objects, including text, input, video, webcam, and sound.
Aaaaa! is now officially the first commercially available Unity WebGL game!!1! You may have seen the big news today, but for those who’ve been living in an Internet-less cave, starting today through October 28 you can check out the brand spankin’ new Humble Mozilla Bundle. Update: Jack Lumber has also been ported to WebGL and included in the bundle! The scientists at Owlchemy were given the unique opportunity to work closely with Unity and Humble to attempt to bring one of our games, Aaaaa!
Test versions of IE using Virtual Machines that you download and manage in your own development environment.