Commanding Chaos for Coworking, Open Source and Creative Communities

double_fine

Gamasutra - News - Develop: Double Fine's Schafer On 'Amnesia Fortnights' And The Pitfalls Of AAA

Thu, 07/11/2013 - 09:02 -- rprice

"The benefits to making smaller games with budgets of $1-2 million compared to $40-50 million are huge," said Schafer. "With a triple-A game, when there’s so much money invested, the risks for a publisher are huge. The more money you ask for from an investor, the more that you have to give up.

tim_schafer
double_fine
video_game
interviews
industry
Subscribe to RSS - double_fine