Software People Should Learn "Art Thinking" ⚙ Co.Labs ⚙ code + community
1. Schedule Studio Time. The goal is simply to cordon off protected time. 2. Coordinate. (AKA Don't Repeat Yourself, or the left hand should know what the right hand is doing) 3. Prove the Rule by Disproving it. embrace failure as a brainstorming tool. What are the biggest, most important, most relevant questions that you believe certainly that you cannot answer? 4. Go Off the Grid. when you are most driven to conclusion, ask yourself the question you are trying to answer. You may have assumed limitations. The pause lets you realize the actual question is bigger. 5. Designate producers.
jobs
problem_solving
art thinking
design thinking
battideas