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Programming

Programming Sucks

Wed, 06/11/2014 - 20:19 -- rprice

There's a theory that you can cure this by following standards, except there are more "standards" than there are things computers can actually do, and these standards are all variously improved and maligned by the personal preferences of the people coding them, so no collection of code has ever made it into the real world without doing a few dozen identical things a few dozen not even remotely similar ways.

Programming
code

Entity/Component Game Design That Works: The Artemis Framework | Piemaster.net

Wed, 07/24/2013 - 05:06 -- rprice

The Artemis framework inherits the concept of Entities representing bags of Components, but it does away with the OO concept of encapsulating behaviour within the components. Instead, it adopts a data-driven design involving the separation of the data and logic of each component. In essence, the Components serve as little more than bags of data. They have no update function, no internal logic, just getter and setter functions to expose their current values. The logic is instead encapsulated in the Systems that accompany the entities and components.

Programming
entity_component
gamedev

Entity/Component Game Design: A Primer | Piemaster.net

Wed, 07/24/2013 - 05:04 -- rprice

There are buckets of great articles out there explaining the entity/component game design paradigm from different perspectives, and it’s the kind of concept where your understanding really benefits from a broad exposure. Below is just a handful of the ones I’ve found useful in my adventures. You can, of course, find plenty more by Googling “entity component game”.

Programming
tutorial
entity_component
gamedev

Gamasutra - Features - Nine Paths To Indie Game Greatness

Tue, 07/23/2013 - 11:25 -- rprice

Game Engines: Flash 9(AS3), Shockwave, C4, NeoAxis, jME, Torque, Unity, Blitz, id Tech 3, XNA, Multiverse, Adventure Game Studio, Game Maker, Wintermute, Scrolling Game Development Kit, Source, PopCap Framework, metaplace?

resources
Games
Programming
development
lists
gamedev

SLUDGE Adventure Game Engine - Home

Wed, 07/17/2013 - 13:36 -- rprice

SLUDGE (standing for Scripting Language for Unhindered Development of a Gaming Environment) is a system by which anyone (within reason) can make an adventure game. It runs in any recent version of Windows and now also on Mac OS X and Linux. It's high-res (any resolution you want) and uses 32-bit colour. To make your own SLUDGE games you'll be needing the SLUDGE Development Kit; to play the games, the SLUDGE Engine is required (it's included in the development kit download and should typically be distributed along with the games).

languages
Games
tools
Programming
opensource
adventure_games
gamedev

John Jannone on Visual Programming | Visual Programming for the Performing Arts

Wed, 05/08/2013 - 05:39 -- rprice

I’ll be working through some programs here in Max/MSP/Jitter, Quartz Composer, Impure, and maybe some other environments as well. Today I’m starting with a rather sophisticated little patch that models the children’s game “best friend, worst enemy” in a 3-D environment.

Programming
interactive
max_msp
tutorial
battideas

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